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30 I_ASSIGN(m_centerXAttrPtr,
"X",
"X-Position of the circle center",
true, 0);
31 I_ASSIGN(m_centerYAttrPtr,
"Y",
"Y-Position of the circle center",
true, 0);
32 I_ASSIGN(m_radiusAttrPtr,
"Radius",
"Radius of the circle",
true, 0);
33 I_ASSIGN(m_isOrientedOutsideAttrPtr,
"IsOrientedOutside",
"Flag indicating that this circle is oriented to outside",
true,
false);
41 I_ATTR(
double, m_centerXAttrPtr);
42 I_ATTR(
double, m_centerYAttrPtr);
43 I_ATTR(
double, m_radiusAttrPtr);
44 I_ATTR(
bool, m_isOrientedOutsideAttrPtr);
Implementation of a circle as a component.
void OnComponentCreated() override
TObject2dCompWrap< COrientedCircle > BaseClass
Definition of an oriented graphical circle object.
Definition of graphical point object.
Base class for all components implementing 2D objects.
© Witold Gantzke and Kirill Lepskiy